
Rather than a quick cash-in the whole game shows a remarkable amount of effort, with ReCore developer Armature, many of whose staff worked on Metroid Prime, doing everything they can within the limits of this still being just a remaster and not a remake. It’s a bit of a fudge, and we didn’t use it for long, but it’s a nice try. There are two separate control options for combat, with one that tries to partially mimic the tank controls of the original by not allowing you to strafe and slowing down time when you’re aiming directly at an enemy. There are various movement options available but using a first person shooter system works very well with a limited amount of tunnelling (the term for narrowing your field of view when moving quickly) and we felt no nausea from playing.

This simple act adds greatly to the sense of immersion and since you’re often badly outnumbered having to grab a clip in the middle of a firefight adds nicely to the sense of panic and uncertainty.

There is an optional quick selector as well but reloading has to be done by grabbing an ammo clip and slamming it into your gun – with some having to be chambered manually. It does not store any personal data.You still watch cut scenes in third person, and for moments like kicking an opponent at close range, but everything else is viewed from first person, with your weapons and equipment newly rendered for VR and with the option to select them by grabbing a gun from your hip or a health spray from your shoulder. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. The cookies is used to store the user consent for the cookies in the category "Necessary".

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